Use on solid ground. Cost 0. One stone per Relic. A second stone is refused until you Distruggi cippo. Breaking the block by hand does the same. Pistons cannot shove it. It gives no light and no drop.
Minecraft · Relics
HAVEN
One stone. Yours, until you break it.
Why it exists
HAVEN never leaves your inventory. Use it on solid ground with two empty cells above — the stone is 1.5 blocks tall — and a dark Cippo HAVEN grows there. That is your only return. The Relic stays in your hand.
What it does
This is not a path of lights. One stone. No beam. No expiry. You do not follow lamps home. It does nothing on death. You Teletrasportati while you are still alive, or you walk there in the dark. Walk the overworld, the Nether, or the End: you may raise a stone there, then you may only return while you stand in that same world.
Use in the air opens the Relic. For three seconds the stone pulls while you still move. A hit, death, logout, or a dimension change cuts the pull; charge is untouched. Elytra and mounts refuse. Same world only. Cost starts at 4, plus distance, capped at 24.
Right side of the Relic: lapis +1, amethyst +2, emerald +5, diamond +12. Maximum charge 100. Raising and destroying cost nothing. Only Teletrasportati drinks charge. Creative skips that cost; Infondi still drinks materials.
How it fits
No recipe. Rare loot, about 4% per matching chest: ruined portals, jungle temples, pillager outposts, igloos, village cartographer houses. Numbers (charge, costs, channel length) live in the server config.