Minecraft · Relics

TRACE

The path forgets. The Relic does not — for a while.

Released Minecraft 1.21.1 NeoForge Found, never crafted
A player holds TRACE toward a thin pole of intense blue light in ruined stone at dusk.

Why it exists

TRACE is a relic you find, not a tool you bake. Point it at a block within 4 — nothing on top — and it keeps a memory of that spot, planting a beacon: a thin pole of intense blue light. Anyone can see it. You can walk to it. Sneak and use it to open the diary. You can still Return if you would rather be pulled back.

What it does

It is not a bed. It is not a map. It is not ANCHOR. TRACE marks a short path of lights that fade. Eight at most. Three Minecraft days each. Break the pole, and that memory is gone. Delete or Erase in the diary, or wait for the three days: the light goes with it. Other players can see the beacons. Other players can break them.

Record a light

Use while pointing at a block within 4, space above empty. Costs 2 charge. Too close to another memory, and it refuses. Recording is all or nothing: if there is no room for the light, the Relic remembers nothing and spends nothing.

Return

Does not snap you instantly. For three seconds the path pulls; you still walk. Take a hit and the pull breaks — no charge spent. Same dimension only. Elytra and mounts refuse the return. Cost starts at 4, plus distance, capped at 24.

The Recorded Path

Sneak + use opens the diary. Left: the list, Return, Delete, Erase. Right: Infuse and your inventory. Lapis +1, amethyst +2, emerald +5, diamond +12. Maximum charge 100. Creative skips record and return fuel; Infuse still drinks materials.

How it fits

No recipe. Rare loot, about 4% per matching chest: buried treasure, shipwreck map chests, stronghold libraries, desert pyramids, large ocean ruins. Numbers (lifetime, costs, fuel, channel length) live in the server config.